Resonate Version 0.57

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Now even bossier than 0.55.  I missed some model files in the zip of version 0.55, so we get version 0.57.  All of the greatness of 0.55 plus the added menace of a boss that you can see.

Here is the change log:

- fixed boss damage visualization

Download it built for 3.xx CFW or later

Also available is the Mac Intel build of the level editor

Resonate Version 0.55

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Boss ship

Well, it’s time for another update on Resonate.  I submitted a new build of resonate, the undersea rail shooter to the psp-hacks homebrew idol compo last night, right at the deadline.   Here is the change log:

 Change Log:
version 0.55
- new compo title screen with water drop special effect
- new main level which is easier for Meyitzo but still interesting
- now fight against the tall ship of doom to free the sea (boss fight)
- moved old main level to version0_45
- Intel Mac level editor now available
- added model preview in the level editor
- increased the number of supported enemies to 512
- increased the memory used by the CFW build to 20MB for bigger sounds, etc.

Download version 0.55 for CFW

Watch the youtube video with sound

Screenshots of Resonate 0.35 release.

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Resonate main menu 0.35Tunnel level 0.35Explosions and fog 0.35Evolution Up 0.35Game Summary 0.35User Level menu 0.35Options menu 0.35

Here are some screenshots for version 0.35 of the Resonate game.  I’ve included some menus, and some shots of the explosions.  I’ve posted the explosions before but I went back and rewrote the explosion code in the last month, and haven’t posted screen shots since then.

All of the options in the options menu are now fully functional.  There is a small selection bug in the user level menu that’ll be fixed in the next build.  The level with all of the fog is using a new feature in the current build which allows a PNG to be used for a height map, and a second PNG to be used for the color map.  That would override the usual fractal height map and the elevation based 256 color palette.  The PNGs have to be 256×256 to use them, but they are downsampled to 128×128 for performance reasons in-game.

Resonate Version 0.35 early release

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Well, I’ve been avoiding blogging about the progress on Resonate for a bit, but I have been working on it here and there pretty much every day.

 Anyway, I finally decided to bite the bullet and make a public beta release of the game so far.  The things that are really missing are interesting User Levels, and me completing the online functionality.  Right now it goes to a test site.  The next release, I’ll fix up the online to share high scores properly.

So now’s your chance to make some levels and share them with the world.  Just PM them to me (hardhat) on the forums at PSPSMM.com which is where the official forums are for Team Sushi.

This game is entered in the psp-hacks homebrew idol compo.  But I’ll be revising it over the next month, when the deadline is set for.

Download the PSP game for custom firmwares (includes game and level editor source code)

Download the Windows build of the level editor (version 0.9a)

Check out the end of the readme file for tips on how to play. Here is the summary from the readme file:

Resonate is a fast paced undersea rail shooter. Your goal is to evolve into
a thresher shark and become king of the ocean.  On normal difficulty the
player starts as a Sea Urchin (level 2).  Hit the blue striped
targets to collect evolution up.  Collect eight and move up a level to Sea
Horse (level 3). Miss a target that collides with you and move down to
Zooplankton (level 1). If you’re hit too many times, the adventure ends
and you need to try again.

Features

- five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
- high score tracking for each game
- enemies in various attack formations
- three kinds of power ups
- level editor for Windows, Linux or MacOS based on fltk and OpenGL

Credits

Game Design: hardhat, PSPdemon
Programming: hardhat
Art: PSPdemon, Meyitzo, Genz
Music: by Aleksi ‘Heatbeat’ Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-commercial-No Derivatives). http://www.mono211.com/modsoulbrother/
Title screen is cc-by-sa licensed (http://www.creativecommons.com)
and includes a reef photo by Mila Zinkova
Inspired by Rez

Sushi Rubik version 1.2 released

PSP Homebrew 1 Comment

Well after weeks of waiting for just the right moment, I’ve finally released Sushi Rubik.  Enjoy.

 The release includes source, so if you want to add a visualization that I didn’t include, feel free.

For a full description of the game look at the Sushi Rubik page.

This is my first entry in the Neo Flash spring compo.  I hope to have a version of Resonate ready in a few days.

Resonate build 19

PSP Homebrew 2 Comments

resonate build 19 thresher shark and jellyfishresonate build 19resonate build 19Resonate level score screen.

Well, I’ve been hard at working on Resonate.  I got a bunch of new models from Genz, who is skilled at character modelling.  He’s definately got some skills that I’ve been looking for, to be sure.  Anyway, here is some of his work, plus a new look for the menus, and it now keeps score, and uses the enemy paths in the level.  Lots of good improvements.  It’ll be ready for a public release soon, I’m sure.

Video Tutorial of Resonate Level Editor version 0.6

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Well, motivated by some questions I got on the level editor for the upcoming Resonate game, I took a short break from coding to make a video tutorial on how to use the available features of the level editor.  Take a look at:

 http://www.dailymotion.com/video/x4l8ap_redtut06_videogames

which was uploaded by DimensionT.  Or if you’re patient, a 30 MB download of redtut0_6.avi would also work.

This version features a path editor for enemies, as well as a terrain editor for the rail shooter.  So it should be fun.  I’ll have to ask around to see if I can get someone to write up a manual for the game editor.  It’s getting a little complex to just use on sight I’m afraid.

Kickflip World Skateboarding build 12 screenshots

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Kickflip build 12kickflip build 12kickflip build 12 

Well, although I’m not working on it at the moment, I noticed that there aren’t really any good pictures of the recent builds.  These shots show the skater, drifting around the level on his skateboard.  The skateboard is a Wavefront OBJ.  The skatepark is built up of a bunch of Wavefront OBJ files as ramps.  And the skater is a Quake MD5 file with animations for skating, walking, turning, jumping, etc.

Resonate build 12

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build 12 screenshot 

I’ve been continuing to work on the look of the game, while thinking about the design of the enemy edtior.  I’ve added a teather and locked on graphic since build 10.  Also there is now lighting enabled on the terrain.  And I changed the scale and orientation of my MD2 models to match those commonly available from download sites like Planet Quake.

A new feature for the next build will be a transition animation between level segments. So hopefully it will be satisfying to play, with proper rewards after each segment.

Resonate build 10 view preview

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Resonate is a new PSP Homebrew game where the objective is to evolve. You start as a Sea Urchin, and can move up to Tuna, then Stingray then Thresher Shark by collecting evolution tokens. But get damaged, and de-evolve into a lowly Plankton, or lose the level. As a rail shooter it is all about timing and aiming. This game is inspired by the PS2/DreamCast game Rez.

http://www.youtube.com/watch?v=AKmvRmS4cAU

The levels are made in a level editor which will be released when the game is. The levels are composed of fractal landscape and other decorations. The enemies are textured MD2s. Static objects are in Wavefront OBJ format.

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